{"id":246,"date":"2020-12-10T02:49:38","date_gmt":"2020-12-10T02:49:38","guid":{"rendered":"https:\/\/stents.dev\/portfolio\/?page_id=246"},"modified":"2020-12-10T15:18:01","modified_gmt":"2020-12-10T15:18:01","slug":"about-me","status":"publish","type":"page","link":"https:\/\/stents.dev\/portfolio\/about-me\/","title":{"rendered":"About Me"},"content":{"rendered":"\n<p class=\"has-medium-font-size\"><strong>Matt Stentiford<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\">Developer of tools, applications and interactive experiences.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">From an early age I have had a passion for games, especially game development. Starting with simple games and game modding in high school during the late 90s, I soon progressed to writing my own engines in C++ and OpenGL.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">In my final year of University I was fortunate to group up with a talented team of other students to develop a small game called Dust. This sci-fi, car racing, alien shooting, adventure game ended up winning first place in the Nullabor game development competition in 2007, and landed me my first full time position at Interzone Games.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">These days my focus is on utilizing engines such as Unity, which allow rapid development and ease of code and asset re-use.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">I have worked professionally with teams of all sizes, from small teams of two or three, to international studios of 50+ developers spread over multiple continents.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">I have taken on many roles, including tools development, application design, UI and UX, working as a technical artist, shader development, game and application programming, web development, and more.<\/p>\n\n\n\n<p class=\"has-medium-font-size\">My passion is in creating interactive experiences allowing people to feel a sense of wonder and enjoyment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Matt Stentiford Developer of tools, applications and interactive experiences. From an early age I have had a passion for games, especially game development. Starting with simple games and game modding in high school during the late 90s, I soon progressed to writing my own engines in C++ and OpenGL. In my final year of University [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-246","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>About Me - stents.dev<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/stents.dev\/portfolio\/about-me\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"About Me - stents.dev\" \/>\n<meta property=\"og:description\" content=\"Matt Stentiford Developer of tools, applications and interactive experiences. From an early age I have had a passion for games, especially game development. Starting with simple games and game modding in high school during the late 90s, I soon progressed to writing my own engines in C++ and OpenGL. 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